News

  • HTML5 Canvas

    I’ve had a few clients in the last few days asking about HTML5 and in particular animations on the canvas. I previously had a little look at whats possible but didn’t have time to write any code so I thought it’s time I delved in.

    After a quick bit of searching I found a great set of tutorials on starting from the very basic 2D features and building up http://www.html5canvastutorials.com/tutorials/html5-canvas-tutorials-introduction/. Using 2D objects in the canvas you’re able to draw lines, arcs, rectangles, circles… basically a range of simple objects. Once you have the basic objects you can put them together to build up a complex object/shape or scene.

    Having built your object/shape/scene a simple way of animating it/them is to use the standard Javascript timing events, setTimeout and setInterval. Remembering to clear the canvas each time:

    var canvas = document.getElementById(“myCanvas”);
    var context = canvas.getContext(“2d”);
    context.clearRect(0, 0, canvas.width, canvas.height);

    3 notes

  • The new AbbeyRoad.com website went live on Today!!

    The new AbbeyRoad.com website went live on Today!!

    20 notes

Over my last ten years in the new media industry I have built up a reputation as a dedicated, passionate developer able to manage himself and a team to provide robust solutions by a deadline.

My curriculum vitae and references are availble upon request, but whilst you're here why not check out my impressive list of previous clients.

  • tumblr.
  • youtube
  • rss
  • flickr